01 / ENCOUNTER
Statue Garden
Raise all four pillars and score into the central cauldron.
Encounter list ↑Receive, raise, relay
Name the next receiver. Confirm the catch. Keep the circuit moving.
Encounter sequence
Make the opening throw
Take the orb onto a pillar, then throw it into the center to begin.
Raise and pass
Holding the orb on a pillar raises it and clears Engulfed. Pass before Greed becomes lethal; the receiver confirms they are ready.
Keep the circuit moving
Repeat the circuit until all pillars are raised and the shield-lowered message appears. Low pillars threaten a wipe.
Score three times
Throw into the exposed center, then repeat for three scoring cycles after the opening throw.
If the attempt breaks down
- If the next receiver is hidden, use a floater as a relay.
- Call the recipient by name. A clear passing order is more useful than several players calling for the orb.

