Five guide stages cover the Castellum hub and four main encounters. The historical order of Pools, Gardens and Gauntlet rotated; use the open destination rather than treating this page order as a fixed weekly route. Calus is the finale.
Suggested ARG preparation: agree on Sun, Axes, Chalice and Beast callouts, then name replacements for every specialist. Read the Prestige changes before assigning a harder-mode run. Full-raid restoration remains pending.
Step on all four corner plates and the center plate together. Collect Psionic Protection to survive the water.
Rotate through the middle
The relief player refreshes at the center orb and replaces a corner holder. That holder refreshes, then replaces the other corner. Continue the triangle; confirm coverage before moving.
Kill Bathers on arrival
Prioritize the large Bathers climbing from each chain pit. Maintain plate coverage until all chains lock and the damage signal sounds.
Break the censers
Regroup at center. Players on the middle plate use Force of Will to destroy the purple censers; assign two teammates to protect them from Bathers.
Reset cleanly
When damage ends, melee the central Councilor and clear any projection. Repeat the rotations until every censer is gone.
If the attempt breaks down
Call low Protection while your replacement still has time to arrive.
An abandoned corner stops chain progress. Confirm the replacement by name instead of assuming someone is coming.
Clear the opening enemies and collect both prisms. Four players take Royal Pollen from the room beneath Calus's statue.
Move the pollen as a group
Lookouts guide carriers around patrolling dogs. Bring all four carriers close to a glowing flower before activating it.
Build the damage buff
A prism holder standing in a light beam shoots the flower. Repeat at other glowing flowers; prism players also kill the Beast Handlers that appear.
Commit to the howl
When detected or ready to attack, each player goes to the assigned dog. Spend the accumulated buff on damage, then return to the safe room before the howl kills the team.
Finish together
The safe room supports three retreats. Coordinate a final kill round; killing dogs early shortens later gathering windows.
If the attempt breaks down
Use one movement caller so pollen carriers do not split around opposite sides of a patrol.
Call the retreat before squeezing in another attack. A living team can prepare another cycle.
Stand on the four symbol plates, clear the waves and Centurions, then collect charges at Beast and Chalice.
Call the red ring
Runners call the next gate's symbol and red-ring row. With its plate occupied, helpers shoot the other two rows together, opening the route and charge pickup.
Handle the Psions
After a runner passes, the plate helper melees the Councilor. Shoot floating projections immediately. Runners collect charges and avoid the obstacles.
Bank three rounds
Complete the circuit and deposit at center. Repeat the paired runs three times.
Run as six
Everyone collects a central charge. Allocate the four pickups per gate so different players skip each set. Bank enough survivors to reach nine deposits total: with six already banked, three more finish the encounter.
Runner call -> outside shots
Red ring
Shoot
Top
Middle + bottom
Middle
Top + bottom
Bottom
Top + middle
If the attempt breaks down
Never call the arrows you want shot: call the red row, then let helpers apply the shared rule.
Agree who skips each final gate before collecting charges; two consecutive missed pickups are fatal.
Shoot the chalice and clear adds. When teleported, the throne team takes return orbs; readers stay behind the low barrier.
Read three, punch the fourth
Readers call their forehead symbols. The throne team melees only the Councilor whose symbol was not called. Readers kill Psions and projections while avoiding ramps and gaps.
Build Force of Will
Readers shoot skulls. The throne team weakens Calus's shield and breaks it before his wipe; coordinate this with the skull team, which returns through the spawned orbs.
Move through the plates
Group on one damage plate at a time. Shoot the head, then exposed chest as his armor breaks. Leave before the plate attack and move together through the agreed order.
Finish the shield
Repeat the cycle if needed. At zero health, break his final shield before the wipe completes.
If the attempt breaks down
Suggested missing-symbol call: "Beast, Chalice, Axes: punch Sun." One throne player confirms the action.
Do not jump over the Mind's Eye barrier to chase ammo or evade a Psion. Clear threats from behind it.
The base Pantheon encounter retains the familiar symbol, skull and damage-plate loop in June 2026 player reports. Use the Calus section above as a refresher, then check the selected difficulty and feats.
With encounter challenges enabled, community reports describe Councilor-triggered teleports and a requirement to rotate players through the shadow realm before repeating. Plan a named rotation; this differs from the original four-plate Calus challenge.
Adventure provides more forgiving practice settings. Pantheon has its own rewards and records; an original Prestige clear or challenge emblem is not a current Pantheon objective.
The original raid remains vaulted. Bungie has announced restoration work, but individual release dates, revised mechanics, loot and returning record requirements are not specified in that announcement.
Historical Normal walkthrough with a separate Prestige summary. Suggested roles and callouts are teaching recommendations. Pantheon notes distinguish community observations from Bungie announcements. No live player progress or invented rarity is shown; this guide has not been tested in game.
Existing local encounter artwork retains its attribution. Text reference panels cover stages without a dedicated image. The pre-rewrite page is preserved in the project reference archive.