
Encounter sequence
Defend and read
Shoot the central crux to start. Defenders prioritize Abated Adherents attacking obelisks. Read the activated reference pillar from top to bottom.
Find the room
The top glyph names the Traveler or Pyramid half containing a Disciple's Compass Knight. Kill it. The middle glyph then identifies the runner's room; toggle the central crux if its door is closed.
Report the result
The bottom glyph calls Light or Darkness. Kill that room's matching Glyphkeeper and report its dropped glyph. Repeat the process to collect three results.
Offer together
Find the one obelisk containing all three result glyphs across its faces. Assign shooters and hit those three quickly together. Complete three accepted offerings to finish.
| Position | Instruction |
|---|---|
| Top | Traveler / Pyramid: find the Knight on that half. |
| Middle | Room glyph: identify the door. |
| Bottom | Light / Darkness: choose the Glyphkeeper. |
If the attempt breaks down
- Obelisk filling: clear attackers immediately; avoid random shots at its glyphs.
- No matching obelisk: check every face and repeat the three result calls before shooting.




