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RAID / NORMAL GUIDE

Last Wish

Face Riven in the heart of the Dreaming City.

Players
6
Title
Rivensbane

Normal clear guideSource review:

00 / BRIEFING

Agree the call. Repeat the destination.

Before launch

Choose a clear, challenge or Petra run. Bring accurate single-target shots for eyes, fast enemy control and a shared damage plan. Check current activity modifiers. Rehearse the symbols together before Vault and Riven.

Keep callouts consistent

Describe the animal and its pose rather than saying only “bird” or “snake.” A reader owns the call until the receiving player confirms it. Assign backups before each encounter.

APPROACH / KEEP OF VOICES

Set any wishes before Kalli.

Follow the rocky route into the keep. The Wall of Wishes is an optional branch before Kalli; use the linked visual reference for its patterns. Petra's Run requires Wish 13 before a full flawless clear, including traversal. An ordinary deathless checkpoint clear is not that triumph.

Destinypedia - Wall of Wishes

01 / ENCOUNTERS

The encounter route

01 / ENCOUNTER

Kalli, the Corrupted

Complete the six matching plates and use the safe doors between damage windows.

Encounter list ↑
Kalli, the Corrupted — Destiny 2
Kalli, the CorruptedBungie · Destinypedia

Encounter sequence

  1. Match the symbols

    Read the three symbol pairs above the center. Find the six matching outer plates and assign one to each player.

  2. Charge the safe segment

    Stand in the third of your plate without a Taken bomb. Move as the safe segment changes; after three successful charges, kill your Knight.

  3. Group for damage

    Once the six Knights are down, meet in the middle and damage Kalli. Keep the space below her visible.

  4. Take your door

    When Kalli prepares her weapon, enter your assigned open cubby. One Guardian per door. Wait out the wipe attack, then return to damage.

  5. Repeat the rotation

    Follow her around the center through the damage windows. If she survives, read the new symbols and repeat the plates.

If the attempt breaks down
  • A missing door suggests an unfinished plate or Knight; confirm all six before damage.
  • Do not take an uncalled plate on a normal clear: extra plates spawn Ogres.

Shacknews - Kalli and raid overview

TRAVERSAL / BRIDGE

Cross to Shuro Chi.

Regroup on stable sections of the bridge before moving on. Pause for the first hidden-chest detour if the team needs it; name the player who will guide that branch.

02 / ENCOUNTER

Shuro Chi, the Corrupted

Clear six damage sections and two image rooms before the Song expires.

Encounter list ↑
Shuro Chi, the Corrupted — Destiny 2
Shuro Chi, the CorruptedBungie · Destinypedia

Encounter sequence

  1. Clear the room

    Enter together and clear enemies quickly. The Song gives roughly four minutes per floor.

  2. Form the triangle

    When prisms appear, three players take them on their plates and each shoots the next carrier in the agreed direction. Once the shield drops, leave the damaging plates and burst one health segment.

  3. Reach the puzzle

    Repeat at the second damage stop. In the image room, face the active wall and identify its four missing cells.

  4. Fill the image

    Four players step onto corresponding floor plates together; two protect them. Wait for acceptance. Solve left, back and right wall images, turning the grid viewpoint each time.

  5. Climb and repeat

    Completing the room resets the Song. Climb the rotating platforms. Repeat on floor two; floor three ends with the final two damage sections.

Puzzle grid - face the active image
RowLeftCenterRight
Nearest active wall123
Middle456
Farthest from wall789

Numbers rotate with your viewpoint. Track physical plates already used, not just the spoken number.

If the attempt breaks down
  • A player cannot reuse the same physical plate in that puzzle room; swap assignments before stepping on.
  • If damage stalls, a prepared Taken Essence carrier can interrupt Obliterate with the relic super; this does not solve an expiring floor timer.

Gameranx - Shuro Chi · Vaexil - mechanics cross-check

TRAVERSAL / KEEP

Take the climb together.

Follow the tree and crystal route toward Morgeth. Check the second hidden-chest detour before leaving the cliffside. During Petra's Run, give every jumper a clear landing and confirm everyone is across.

Destiny 2 Wiki - Morgeth and raid reference

03 / ENCOUNTER

Morgeth, the Spirekeeper

Collect Taken Strength and cleanse trapped teammates before Morgeth reaches full strength.

Encounter list ↑
Morgeth, the Spirekeeper — Destiny 2
Morgeth, the SpirekeeperBungie · Destinypedia

Encounter sequence

  1. Start with the center orb

    Collect the Taken Strength near Morgeth. Clear enemies and distribute the next orb spawns without exceeding two stacks per player.

  2. Free the trapped player

    When Umbral Enervation appears, call the location and stack count. Kill an Eye of Riven. A player with enough spare capacity takes its Essence and uses the grenade action beside the trapped teammate.

  3. Track the transfer

    The cleanser receives the trapped player's stacks. Reassign subsequent pickups; a third stack kills. Repeat the next pickup and cleanse wave.

  4. Open damage

    An eligible player collects the final center orb. Group at the agreed position and shoot Morgeth's back while controlling Axion Darts.

  5. Stop the wipe

    If the boss will survive, a prepared Essence carrier uses the relic super near Morgeth before his strength reaches 100%. Reset assignments for the next cycle.

If the attempt breaks down
  • The initial collector should keep capacity for the final orb.
  • If someone dies with stacks, call the returning orbs and redistribute immediately.

Destiny 2 Wiki - Morgeth and raid reference

TRAVERSAL / VAULT

Learn the three rooms before starting.

Follow the keep's upward route to the Vault. Walk its outer tunnels and identify Stairs, Tree and Rocks with all six players present. Runners should know both exits before the first relic pickup.

04 / ENCOUNTER

The Vault

Decode three locks, deliver matching Essence, and repeat for three rounds.

Encounter list ↑
The Vault: central mechanism — Destiny 2
The Vault: central mechanismBungie · Destinypedia

Encounter sequence

  1. Read the locks

    Stand on the three central plates. One reader calls their middle symbol. Whoever sees that symbol at the left or right of their own display records the requirement for their own plate. Repeat until all three are known.

  2. Translate correctly

    A match on your LEFT means your plate needs Penumbra; RIGHT means Antumbra. It is the matching reader's plate, not the original caller's.

  3. Collect and navigate

    Kill the Eye in the open outer room. The runner takes Essence and reads its buff. Center players call the newly open room; the runner follows a connecting tunnel to escape.

  4. Cleanse the matching plate

    Use the relic grenade action on an uncleansed plate needing that buff. Rotate runners to respect relic lockout.

  5. Protect and repeat

    Kill sword Knights before they reach a plate. Finish three cleanses, then reread the new symbols. Complete three rounds total.

Example - receiver owns the requirement
Spoken exchangeRecord this
Stairs calls its center bird; Tree sees that bird on its leftTree = Penumbra
Tree calls its center fish; Rocks sees that fish on its rightRocks = Antumbra
If the attempt breaks down
  • Stop an approaching Knight before chasing other enemies.
  • Before cleansing, repeat both the buff and destination aloud.

PCGamesN - Vault reading and runners

05 / ENCOUNTER

Riven of a Thousand Voices

Trade eye calls across two rooms, climb back to the top, then finish Riven.

Encounter list ↑
Riven of a Thousand Voices — Destiny 2
Riven of a Thousand VoicesBungie · Destinypedia

Encounter sequence

  1. Descend and split

    Stand on all six starting plates. After dropping, enter Tree or Crystal as assigned and clear Hobgoblins. One room receives Riven; the other receives an Eye of Riven.

  2. Stagger and record

    If Riven extends a tentacle, bait its slam, dodge and shoot it. Otherwise avoid her fire and shoot the glowing mouth afterward. Record the two eyes revealed by the stagger and send both calls to the other room; do not shoot them yet.

  3. Cleanse through the lens

    In the other room, kill the Eye. Its Essence carrier calls the repeated symbol they see. A teammate looks through the rear viewing lens, locates that symbol and guides the carrier onto it. The carrier uses the relic grenade action once aligned.

  4. Exchange jobs

    When Riven changes rooms, the receiving trio damages her mouth and shoots only the two recorded eyes during the eye window. The first trio completes its own symbol cleanse. Both teams use the unlocked lifts and repeat this exchange on the next floor.

  5. Record six eyes upstairs

    Regroup in the top chamber. Clear enemies while staggering Riven at three positions. Each stagger reveals another pair; record all three pairs and assign the six shots.

  6. Resolve the upper damage window

    On her next appearance, damage the glowing mouth, then shoot all six called eyes when the eye window opens. Use precise shots: hitting an uncalled eye wipes the team. Return to the starting plates as Creeping Darkness rises.

  7. Damage during descent

    As the team floats down, shoot the glowing weak points on Riven's body and clear the tracking projectiles they release. If she survives above final-stand health, repeat the rooms and upper chamber.

  8. Finish the climb and the heart

    At final stand the team enters the Ascendant realm. Climb past the Phalanxes; one Guardian reaching the light returns everyone. Burst Riven's mouth before her wipe, then enter her mouth and destroy the internal Taken blight. Queenswalk still remains.

Eye calls - viewer facing Riven; inner means nearer her face center
PositionViewer-leftViewer-right
UpperL4R3
Middle outerL1R4
Middle innerL3R2
Lower outerL2R5
Lower innerL5R1

Rehearse these positions before the pull. If your team uses another chart, agree one complete convention; never mix numbering systems.

If the attempt breaks down
  • Do not use splash weapons on eyes. Read back the pair before Riven enters the receiving room.
  • The lens reader gives live movement corrections; the Essence carrier cannot independently see the floor-symbol map.
  • Keep a written six-eye list upstairs; damage callouts should not interrupt its recorder.

Destinypedia - Riven mechanics · Gameranx - Riven upper chamber and finish · Vaexil - mechanics cross-check

06 / ENCOUNTER

Queenswalk

Carry the heart back to the Techeuns while the inside team extends each carrier's timer.

Encounter list ↑

QUEENSWALK

Carry / refresh / hand off

The selected carrier owns the countdown. Inside players call the refresh; outside players clear the route and make room for the next carrier.

Encounter sequence

  1. Follow the chosen carrier

    Only Fate's Chosen takes the heart. Stay in its protective aura to clear Creeping Darkness; ten stacks kill. The carrier counts down the fifteen-second timer.

  2. Make room at expiry

    When a carrier's timer is about to expire, teammates step away so only the carrier is absorbed. The next chosen player picks up the dropped heart immediately.

  3. Refresh from inside

    Absorbed players kill enemies and collect Taken Strength, at most two per player. Completing that wave of orb pickups refreshes the outside timer once for that carrier. Hold the last orb until the carrier calls a few seconds remaining, then confirm the refresh.

  4. Repeat the relay

    After the refreshed timer ends, make room for another handoff. Each new arrival joins the inside collection team. Outside players keep advancing and clearing enemies.

  5. Deposit at the Techeuns

    At the Vault, use the open Tree or Rocks room and its outer tunnel to reach Stairs. Drop through the old lift opening, climb the central staircase and use the deposit prompt at the Techeuns.

Route rehearsal - confirm turns before the pickup
SegmentLandmark
Riven mouth to first roomBack-left doorway, then the hall's right doorway
Large Taken-blight roomCross the stepping stones and take the far exit
VaultOpen Tree or Rocks route to Stairs
FinishDrop down, then up the long staircase to the Techeuns
If the attempt breaks down
  • An early refresh wastes carrying time; the last orb belongs to one named collector.
  • If someone is absorbed accidentally, call it and redistribute inside orbs immediately.
  • Walking into the final room is not enough: the carrier must deposit the heart.

Seismic sherpa notes - Queenswalk · Vaexil - mechanics cross-check

02 / RAID RECORDS

Plan a Rivensbane run.

RIVENSBANE / COLLECTION

Raid: Last Wish

Finish the raid collection badge.

  • Collection badge

RIVENSBANE / CLEAR

O Murderer Mine

Complete Last Wish.

  • Queenswalk completed

RIVENSBANE / TEAM

Clan Night: Last Wish

Clear with six clanmates.

  • Clan clear

RIVENSBANE / TEAM

The New Meta

Use one Guardian class for every encounter.

  • Kalli
  • Shuro Chi
  • Morgeth
  • Vault
  • Riven
  • Raid completion / Queenswalk

RIVENSBANE / SUBCLASS

Thunderstruck

All six use Arc subclasses throughout.

  • Kalli
  • Shuro Chi
  • Morgeth
  • Vault
  • Riven
  • Raid completion / Queenswalk

RIVENSBANE / SUBCLASS

Sunburn

All six use Solar subclasses throughout.

  • Kalli
  • Shuro Chi
  • Morgeth
  • Vault
  • Riven
  • Raid completion / Queenswalk

RIVENSBANE / SUBCLASS

Night Owl

All six use Void subclasses throughout.

  • Kalli
  • Shuro Chi
  • Morgeth
  • Vault
  • Riven
  • Raid completion / Queenswalk

RIVENSBANE / KALLI / CHALLENGE

Summoning Ritual

Complete all nine plates and kill the three extra Ogres before each damage phase.

  • Complete objective

RIVENSBANE / SHURO CHI / CHALLENGE

Coliseum Champion

Which Witch: no teammate may take damage from Shuro Chi's ranged blast.

  • Complete objective

RIVENSBANE / MORGETH / CHALLENGE

Forever Fight

Leave the smaller Taken Ogres alive throughout the encounter.

  • Complete objective

RIVENSBANE / VAULT / CHALLENGE

Keep Out

Kill every Might of Riven before it leaves its spawn room.

  • Complete objective

RIVENSBANE / RIVEN / CHALLENGE

Strength of Memory

No player may shoot the same Riven eye more than once during the encounter.

  • Complete objective

RIVENSBANE / FLAWLESS

Petra's Run

Activate Wish 13 and finish the entire raid without a fireteam death, including traversal.

  • Petra version completed

RIVENSBANE / EXPLORATION

Habitual Wisher

Make ten wishes at the Wall.

  • 10 wishes

RIVENSBANE / PREPARATION

Put a Flag on It

Plant five raid banners in Last Wish.

  • 5 banners

RIVENSBANE / EXPLORATION

Treasure Trove

Accumulate ten hidden-chest loots.

  • 10 hidden chests

ADDITIONAL RAID RECORD / STASIS

Winter's Rest

All six use Stasis for each encounter.

  • Kalli
  • Shuro Chi
  • Morgeth
  • Vault
  • Riven
  • Raid completion / Queenswalk

ADDITIONAL RAID RECORD / STRAND

Woven Wish

All six use Strand for each encounter.

  • Kalli
  • Shuro Chi
  • Morgeth
  • Vault
  • Riven
  • Raid completion / Queenswalk

ADDITIONAL RAID RECORD / RIVEN

Eyes, Mouth, Heart

Defeat Riven after returning to the top of her chamber.

  • Return to upper chamber
  • Defeat Riven

Challenge objectives change the Normal plan above. Check the activity card for the active challenge. Optional records are labeled separately from the title.

Light.gg - Rivensbane records · Shacknews - Which Witch / Coliseum Champion · Shacknews - Strength of Memory · Shacknews - Summoning Ritual · Light.gg - Woven Wish · Light.gg - Winter's Rest · Light.gg - Eyes, Mouth, Heart

03 / REWARDS

Encounter loot

Base encounter loot - random drops, not guaranteed
EncounterWeaponsArmor slots
Kalli / Shuro Chi / Morgeth / VaultShared Legendary weapon pool belowGreat Hunt: all five slots
RivenAwards the Ethereal Key used after QueenswalkCheck current activity reward preview
Treasure room after QueenswalkSpend Ethereal Keys; chance of One Thousand VoicesRandom chest rewards

One Thousand Voices is a chance reward from a key-opened chest after Queenswalk, not a guaranteed Riven drop. Check the live activity preview for reward tiers, featured status and farming eligibility.

Shared Legendary weapon pool
WeaponType
Age-Old BondAuto rifle
Apex PredatorRocket launcher
Chattering BonePulse rifle
Nation of BeastsHand cannon
Techeun ForceFusion rifle
The SupremacySniper rifle
TransfigurationScout rifle
Tyranny of HeavenCombat bow

Collectibles and collection-badge cosmetics require their own routes; consult the complete badge.

Shacknews - shared raid loot pool · Light.gg - Great Hunt armor · Gameranx - Riven upper chamber and finish

04 / REFERENCES

Sources & scope

Source-reviewed Normal walkthrough, ready for ARG playtesting. Roles and callouts are teaching recommendations. Detailed challenge strategies, collectible routes and catalyst puzzles are separate topics.

Existing local images retain their credits. Text references cover encounters without a dedicated image. No authenticated player data is displayed.

D2RAIDGUIDE / FIRETEAM

Plan the next clear.

Compare your team’s seal and triumph progress.

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