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RAID / NORMAL GUIDE

Garden of Salvation

Follow the signal into the Black Garden.

Players
6
Title
Enlightened

Normal clear guideSource review:

00 / BRIEFING

Keep the chain deliberate.

Before launch

Choose a clear, triumph or Divinity run. Name a tether caller and rehearse who links first, middle and last. Prepare precise eye shots, enemy control and ranged boss damage; check current activity modifiers.

Use the same vocabulary

A tether needs an uninterrupted chain from source cube through players to receiver. Everyone outside the assigned chain gives it room. Call “ready” before activation and stop moving once connected.

APPROACH / BLACK GARDEN

Set the purpose of the run.

Clear the Vex at the entrance and enter the portal together. For Divinity, bring the quest advanced to its raid step and activate the puzzle sequence at the start. Complete the seven puzzles and the final boss in the same raid instance, then claim the quest chest. An ordinary boss checkpoint is not the full quest.

Shacknews - Divinity quest and puzzles

01 / ENCOUNTERS

The encounter route

TRIUMPH START / VOLTAIC TETHER

Start with the boss, not the gate.

For this triumph, shoot the Consecrated Mind to start, then collect Overflow for the opening tether team. Do not start by tethering without the debuff or by shooting its held Minotaur. This changes the Normal sequence above.

Bungie Update 8.1.5 - Voltaic Tether start

01 / ENCOUNTER

Evade the Consecrated Mind

Open the route while collecting every Voltaic Overflow.

Encounter list ↑
Opening: evade the Consecrated Mind — Destiny 2
Opening: evade the Consecrated MindBungie · Destinypedia

Encounter sequence

  1. Open the first barrier

    Shoot the floating source cube and form a chain to the gate receiver. Leave unassigned players outside the tether.

  2. Cover the boss

    The following team clears enemies and collects each dropped Overflow. Use a player without the debuff; collecting another before it expires is lethal.

  3. Open the next room

    The forward team clears enemies and kills the Angelic, then tethers the next gate. When the boss moves, the teams exchange jobs.

  4. Complete the final gate

    Regroup and connect the three source boxes to the final barrier, one chain at a time. Keep collecting any Overflow during setup.

  5. Cross the field

    Advance together through the Cyclopes. Fresh players collect the boss's remaining charges until it retreats and the chest appears.

If the attempt breaks down
  • An unattended Overflow wipes the team. Call the next eligible collector before it drops.
  • If the chain bends away, outsiders move back; the caller rebuilds one link at a time.

Destinypedia - opening encounter

TRAVERSAL / UNDERGROWTH

Regroup before relay defense.

Cross the foliage platforms carefully and wait for the group at the next rally. Check the first hidden-chest branch before leaving this stretch. On a Divinity run, finish the intervening puzzles before anyone advances.

Vaexil - mechanics and records cross-check · Shacknews - Divinity quest and puzzles

02 / ENCOUNTER

Summon the Consecrated Mind

Hold four outer relays, then defend the center.

Encounter list ↑
Undergrowth: conflux defense arena — Destiny 2
Undergrowth: conflux defense arenaBungie · Destinypedia

Encounter sequence

  1. Establish Home

    Kill its Angelic and tether the source to the relay for Enlightened. Two players stay; four advance around the outside.

  2. Extend the perimeter

    At each new station, clear enemies, kill the Angelic and tether. Leave one defender and move the remaining players onward until all four are active.

  3. Maintain Enlightened

    Floaters use the opened portals to help defenders refresh their buff. Enlightened breaks the white enemy shields; prevent Vex sacrifices.

  4. Handle Angelic waves

    Each station receives a three-Angelic attack. Call its location and send help while keeping the other relays protected.

  5. Collapse to center

    After the outer defense ends and barriers drop, gather inside. Kill Angelics, tether for Enlightened and survive the central waves.

If the attempt breaks down
  • A defender calls their buff timer early; a floater visits before shields become unmanageable.
  • Kill the Angelic if a cube stays locked. Stop stray fire from toggling a working tether.

Shacknews - relay defense

03 / ENCOUNTER

Consecrated Mind, Sol Inherent

Bank thirty motes while the eye team prevents the wipe.

Encounter list ↑

EYE TEAM

Left / Top / Right

Face the boss. Assign one fin each; the trapped player calls inner or outer. Shoot only the called row.

Encounter sequence

  1. Start and locate the bank

    Tether the center. Find the glowing outer relay. Mote players kill Minotaurs and bank their drops; carrying capacity is ten.

  2. Protect the relay

    Bank promptly to gain Enlightened and remove white shields. Rotate collecting and defending until thirty motes are deposited.

  3. Read the eyes

    The eye team follows the boss. An eligible player takes Overflow and calls INNER or OUTER. The trapped player shoots the top fin; partners take left and right, facing the boss.

  4. Shoot only that ring

    Inner eyes sit nearer the body; outer eyes sit toward the fin tips. Rotate Overflow collectors; substitute a mote player if all three are locked out.

  5. Damage while moving

    At thirty motes, join the boss at the relay. Destroy all six eyes, then damage its exposed center while following its retreat. Repeat if it survives.

If the attempt breaks down
  • Wrong eyes kill the collector. Outside players trust the trapped player's call.
  • Do not let motes expire or leave the relay undefended during swaps.

PC Gamer - Consecrated Mind mechanics

TRAVERSAL / BOUNDLESS HORIZON

Climb toward the final arena.

Follow the opened route through the platforms and waterfalls. Pause for the second hidden chest and any remaining Divinity puzzles; check that the game accepted each puzzle before continuing.

Vaexil - mechanics and records cross-check · Shacknews - Divinity quest and puzzles

04 / ENCOUNTER

Sanctified Mind, Sol Inherent

Charge both relays and tether the matching boss receiver.

Encounter list ↑
Sanctified Mind, Sol Inherent — Destiny 2
Sanctified Mind, Sol InherentBungie · Destinypedia

Encounter sequence

  1. Open a portal

    Face the boss from rally: left leg opens Blue; right shoulder opens Orange. Kill the Angelic. Shoot the chosen weak point and send pair A.

  2. Collect and return

    The pair clears its island and gathers motes, up to ten each. Call ready; outside players shoot the same weak point to pull them back and send pair B through.

  3. Fill both banks

    Returning players deposit in the matching relay and use Enlightened against white shields. Alternate trips until each bank has thirty. Protect both from sacrifices.

  4. Maintain the arena

    Kill Cyclopes promptly. Rebuild essential lost tiles by tethering the source to the tile receiver during a quiet moment; outsiders avoid the chain.

  5. Connect and damage

    Kill the new Angelic. Match the boss cross to its charged relay and build the assigned chain. Connect the opposite relay to the second cross to extend damage, then shoot the exposed core. Repeat as needed.

Portals viewed from rally facing the boss
Weak pointPortal / bank
Viewer-left legBlue / left
Viewer-right shoulderOrange / right
If the attempt breaks down
  • Read actual mote totals; lost motes or sacrifices require another trip.
  • A missing tether needs a clear source-to-receiver chain; stop repairs during the boss connection.

GameSpot - Sanctified Mind · Vaexil - mechanics and records cross-check

02 / RAID RECORDS

Plan a Enlightened run.

ENLIGHTENED / COLLECTION

Sacred Duty

Finish the Garden collection badge.

  • Collection badge

ENLIGHTENED / CLEAR

Garden of Salvation

Finish the raid.

  • Raid clear

ENLIGHTENED / TEAM

Clan Night: Garden of Salvation

Clear with six clanmates.

  • Clan clear

ENLIGHTENED / SUBCLASS

Fluorescent Foliage

All six use Arc subclasses for each encounter.

  • Evade
  • Relays
  • Consecrated Mind
  • Sanctified Mind

ENLIGHTENED / SUBCLASS

Shade in the Garden

All six use Void subclasses for each encounter.

  • Evade
  • Relays
  • Consecrated Mind
  • Sanctified Mind

ENLIGHTENED / SUBCLASS

Photosynthesis

All six use Solar subclasses for each encounter.

  • Evade
  • Relays
  • Consecrated Mind
  • Sanctified Mind

ENLIGHTENED / EXPLORATION

Secret Garden

Accumulate ten hidden-chest loots.

  • Hidden chests: 10 required

ENLIGHTENED / EVADE / CHALLENGE

Leftovers

Staying Alive: preserve the paired Cyclopes spawned behind the advancing boss. Progression Cyclopes may be killed.

  • Complete objective

ENLIGHTENED / EVADE / TRIUMPH

Voltaic Tether

Only Overflow carriers may join any tether, including the first gate.

  • Complete objective

ENLIGHTENED / RELAYS / CHALLENGE

A Link to the Chain

Every gain or refresh of Enlightened must include all six players simultaneously.

  • Complete objective

ENLIGHTENED / RELAYS / TRIUMPH

Repulsion Theory

Wait for Enlightened to expire before tethering again.

  • Complete objective

ENLIGHTENED / CONSECRATED / CHALLENGE

To the Top

Every mote deposit must be a full stack of ten.

  • Complete objective

ENLIGHTENED / CONSECRATED / TRIUMPH

Relay Rally

Players with the relay-granted Enlightened buff may break shields but cannot get combatant kills.

  • Complete objective

ENLIGHTENED / SANCTIFIED / CHALLENGE

Zero to One Hundred

Fill each bank from zero to thirty within ten seconds of its first deposit.

  • Complete objective

ENLIGHTENED / SANCTIFIED / TRIUMPH

Stop Hitting Yourself

Kill twenty enemies through Vex Instantiation, then defeat the boss.

  • Complete objective

ENLIGHTENED / EXOTIC

Divinity's Call

Acquire Divinity through its quest.

  • Divinity acquired

RewardDivinity

OPTIONAL / FLAWLESS

Inherent Perfection

Finish the full raid with no fireteam deaths. Separate from Enlightened.

  • Flawless raid

RewardAncient Defender

Challenge objectives change the Normal plan above. Check the activity card for the active challenge. Optional records are labeled separately from the title.

Light.gg - Enlightened records · Vaexil - mechanics and records cross-check · Shacknews - Leftovers challenge · Shacknews - A Link to the Chain · Shacknews - Zero to One Hundred

03 / REWARDS

Encounter loot

Base encounter loot - random drops, not guaranteed
EncounterWeaponsArmor slots
EvadeAccrued Redemption - bow; Zealot's Reward - fusion rifleLegs
RelaysReckless Oracle - auto rifle; Prophet of Doom - shotgunArms
Consecrated MindAncient Gospel - hand cannon; Sacred Provenance - pulse rifleChest
Sanctified MindOmniscient Eye - sniper rifleHelmet, class item

Divinity comes from its quest and raid puzzles, not the random encounter pool. Check the activity preview for featured rewards, tiers and farming rules.

Shacknews - encounter loot · Vaexil - mechanics and records cross-check

04 / REFERENCES

Sources & scope

Source-reviewed Normal walkthrough, ready for ARG playtesting. Roles and callouts are teaching recommendations. Detailed challenge strategies, collectible routes and catalyst puzzles are separate topics.

Existing local images retain their credits. Text references cover encounters without a dedicated image. No authenticated player data is displayed.

D2RAIDGUIDE / FIRETEAM

Plan the next clear.

Compare your team’s seal and triumph progress.

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