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RAID / NORMAL GUIDE

Deep Stone Crypt

Breach the Crypt. Survive the Morning Star.

Players
6
Title
Descendant

Normal clear guideSource review:

00 / BRIEFING

Pass the role. Confirm the pickup.

Before launch

Choose a clear, challenge or collection run. Read the activity modifiers; assign a backup for every augment. Bring accurate control shots, enemy clear and a shared boss-damage plan.

Keep voice calls short

Use role, location, then action: “Scanner banked; Light take.” The receiver confirms the pickup. Rehearse callouts with everyone in position before starting.

APPROACH / DESOLATION

Cross the storm together.

Desolation: the storm — Destiny 2
Desolation: the stormBungie · Destinypedia

Move between heat bubbles and let Shelter from the Storm clear Frostbite before leaving. Ten stacks kill. Follow the lamps, clear the shelters and defeat the Brigs at the end. Sparrows are fine for a clear; save the six starting Pikes if pursuing Not a Scratch.

Vaexil - mechanics and optional records cross-check

01 / ENCOUNTERS

The encounter route

01 / ENCOUNTER

Disable Crypt Security

Read four panels, swap augments, then destroy the six called fuses.

Encounter list ↑
Crypt Security: light room — Destiny 2
Crypt Security: light roomBungie · Destinypedia

Encounter sequence

  1. Agree the map

    Walk the five panels on each side before starting. Name fuses from the upstairs shooter's viewpoint; check their basement equivalents together.

  2. Read and activate

    Take Operator to start and enter the basement. Upstairs Scanner reads two glowing panels per side through the windows, passing Scanner between sides. Operator shoots those four controls.

  3. Exchange roles

    Bank Operator; an upstairs teammate takes it. Bank Scanner for the basement player. Kill Sentinel Servitors if terminals are blocked.

  4. Shoot the called fuse

    Basement Scanner reads the glowing indicator. Destroy only that upstairs fuse, then wait for the next call. Repeat for all six.

  5. Reset if needed

    If shielding returns, upstairs Operator releases the basement player before the purge. Repeat the panel sequence.

If the attempt breaks down
  • Avoid splash against uncalled fuses; a wrong fuse wipes the team.
  • A stalled transfer needs a named receiver, not a second deposit.

Destinypedia - Crypt Security

02 / ENCOUNTER

Atraks-1, Fallen Exo

Interrupt the marked copy and dispose of every Replication.

Encounter list ↑
Atraks-1, Fallen Exo — Destiny 2
Atraks-1, Fallen ExoBungie · Destinypedia

Encounter sequence

  1. Set the floors

    Recover Scanner in space and Operator below; transfer Operator upstairs. Kill the Servitors on both floors.

  2. Burst together

    Space Scanner calls the glowing copy. Coordinate a short burst. Collect its Replication immediately, then bank Scanner for the ground team.

  3. Alternate floors

    Ground repeats the call and burst, sends Scanner back up, and takes its Replication carrier to space. Continue alternating.

  4. Vent safely

    Space Operator opens an airlock. The carrier enters; Operator shoots the orb off; the carrier exits before the door closes. Operator can shoot off an orb for a carrier to immediately pick up again to refresh its timer when necessary.

  5. Finish upstairs

    At final stand, everyone moves to space and follows successive Scanner calls until Atraks falls.

If the attempt breaks down
  • Operator must keep a pod available for ground carriers.
  • Assign a timer caller to each Replication; do not leave an orb unattended.

Shacknews - Atraks and traversal

TRAVERSAL / MORNING STAR

Take the outside route.

Morning Star: spacewalk — Destiny 2
Morning Star: spacewalkBungie · Destinypedia

Follow the station exterior back to the hangar. Regroup before long jumps and leave room for the next landing. Check for the hidden chest and Exo logs before advancing; use a dedicated collectible route when those are the objective.

Shacknews - Atraks and traversal

03 / ENCOUNTER

Survive the Descent

Deposit twelve cores across six waves, then escape the station.

Encounter list ↑
Rapture: descent arena — Destiny 2
Rapture: descent arenaBungie · Destinypedia

Encounter sequence

  1. Claim the augments

    Defeat the augmented Vandals. Taniks is immune here; focus on mechanics and enemy control.

  2. Prepare two cores

    At the alarm, Operator shoots a control beside an active dispenser to prevent a third core. Scanner identifies the two glowing bins; runners collect the cores.

  3. Unlock and deposit

    Suppressor shoots Taniks from beneath each of the three drones while he glows blue. Runners deposit in the called bins once unlocked.

  4. Replace the disabled role

    After suppression, bank the deactivated augment and let an unlocked teammate take it. Repeat until twelve cores are deposited.

  5. Escape

    When the central hatch opens, drop through and run the corridor to the safe room.

If the attempt breaks down
  • Radiation at ten kills. A teammate can take a core before that point; call early.
  • If three cores spawn, assign the backup and have Scanner locate the extra valid bin.
  • Do not leave dropped cores unattended; their expiry wipes the team.

Destiny 2 Wiki - Descent

04 / ENCOUNTER

Taniks, the Abomination

Use four cores to open a longer damage phase.

Encounter list ↑
Taniks, the Abomination — Destiny 2
Taniks, the AbominationBungie · Destinypedia

Encounter sequence

  1. Choose the destinations

    When Taniks commits to a zone, use both bins in each of the other two zones. Name zones White/spawn, Blue and Orange, with left/right viewed from arena center.

  2. Drop all four cores

    Avoid the falling strikes and destroy all four glowing thrusters. Each runner immediately collects one core and heads to their assigned bin.

  3. Rescue, then suppress

    Operator shoots detention bubbles. Suppressor hits Taniks beneath the three drones, holding the final hit until Operator clears the second detention; then unlocks deposits.

  4. Bank and damage

    Deposit all four. Enter the safe damage ring between the outer debris and inner lethal field. Shoot Taniks; after each knockback, re-enter for the next segment.

  5. Repeat or finish

    If needed, replace any disabled augment before the next delivery. At final stand, follow Taniks around the arena and spend remaining damage before he wipes the team.

Four-core destinations
Taniks occupiesUse these zones
White / spawnBlue and Orange
BlueWhite and Orange
OrangeWhite and Blue
If the attempt breaks down
  • Call Radiation early for an emergency handoff; support players must stay available.
  • If a core is missed, call it immediately. Do not pretend a two-core delivery completed this plan.

Shacknews - The Core Four · Vaexil - mechanics and optional records cross-check

02 / RAID RECORDS

Plan a Descendant run.

DESCENDANT / COLLECTION

Raid: Deep Stone Crypt

Finish the raid collection badge.

  • Collection badge

DESCENDANT / CLEAR

Deep Stone Crypt

Finish the raid.

  • Raid clear

RewardCrypt Reawakened

DESCENDANT / TEAM

Clan Night: Deep Stone Crypt

Clear with six clanmates.

  • Clan clear

DESCENDANT / TEAM

Control Group

Use one Guardian class throughout.

  • Security
  • Atraks-1
  • Descent
  • Taniks

DESCENDANT / SUBCLASS

Electric Sheep

All six use Arc subclasses for each encounter.

  • Security
  • Atraks-1
  • Descent
  • Taniks

DESCENDANT / SUBCLASS

Meltdown

All six use Solar subclasses for each encounter.

  • Security
  • Atraks-1
  • Descent
  • Taniks

DESCENDANT / SUBCLASS

Freezing Point

All six use Stasis subclasses for each encounter.

  • Security
  • Atraks-1
  • Descent
  • Taniks

DESCENDANT / SUBCLASS

Devoid of the Rest

All six use Void subclasses for each encounter.

  • Security
  • Atraks-1
  • Descent
  • Taniks

DESCENDANT / EXPLORATION

Cryptkeeper

Open both hidden chests.

  • Desolation chest
  • Spacewalk chest

RewardCryptic Insignia

DESCENDANT / EXPLORATION

Not a Scratch

Deliver all six starting Pikes to the last shelter.

  • Six Pikes delivered

RewardRetrocausality

DESCENDANT / EXPLORATION

Rock Bottom

Find the five Exo Stranger recordings.

  • ALB
  • WIB
  • ANB
  • SCB
  • CLB

RewardNo Love Lost

DESCENDANT / SECURITY / CHALLENGE

Red Rover

Each player operates two panels; use three cycles.

  • Complete objective

DESCENDANT / SECURITY / TRIUMPH

Resource Contention

Use two augmentation terminals; leave the third untouched.

  • Complete objective

DESCENDANT / ATRAKS / CHALLENGE

Copies of Copies

Retain every Replication; vent none through airlocks.

  • Complete objective

DESCENDANT / ATRAKS / TRIUMPH

5 Seconds to Paradise

Kill each wave of Servitors within a five-second window.

  • Complete objective

DESCENDANT / DESCENT / CHALLENGE

Of All Trades

Rotate all six players through all three augments, once each.

  • Complete objective

DESCENDANT / DESCENT / TRIUMPH

Short Circuit

Assign every core deposit to one Guardian.

  • Complete objective

DESCENDANT / TANIKS / CHALLENGE

The Core Four

Deliver four cores together before each damage phase.

  • Complete objective

DESCENDANT / TANIKS / TRIUMPH

Ready, Set, Go!

Activate each conduit pair within five seconds.

  • Complete objective

OPTIONAL / STRAND

Thread Setters

Use an all-Strand fireteam in every encounter. Separate from Descendant.

  • Security
  • Atraks-1
  • Descent
  • Taniks

OPTIONAL / FLAWLESS

Survival of the Fittest

Finish the full raid with no fireteam deaths.

  • Flawless raid

RewardCryptic Legacy

Challenge objectives change the Normal plan above. Check the activity card for the active challenge. Optional records are labeled separately from the title.

Light.gg - Descendant records · Vaexil - mechanics and optional records cross-check

03 / REWARDS

Encounter loot

Base encounter loot - random drops, not guaranteed
EncounterWeaponsArmor slots
SecurityTrustee - scout rifleArms, legs, class item
Atraks-1Heritage - shotgun; Succession - sniper rifleArms, legs, class item
DescentHeritage - shotgun; Posterity - hand cannonArms, chest, class item
TaniksCommemoration - machine gun; Bequest - sword; Eyes of Tomorrow - Exotic rocket launcherHelmet, chest, legs

Eyes of Tomorrow is a chance drop from Taniks. This is the base encounter pool; check the current activity preview for featured rewards, tiers and farming rules.

Shacknews - encounter loot · Vaexil - mechanics and optional records cross-check

04 / REFERENCES

Sources & scope

Source-reviewed Normal walkthrough, ready for ARG playtesting. Roles and callouts are teaching recommendations. Detailed challenge strategies, collectible routes and catalyst puzzles are separate topics.

Existing local images retain their credits. Text references cover encounters without a dedicated image. No authenticated player data is displayed.

D2RAIDGUIDE / FIRETEAM

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