01 / ENCOUNTER
Disable Crypt Security
Read four panels, swap augments, then destroy the six called fuses.
Encounter list ↑
Encounter sequence
Agree the map
Walk the five panels on each side before starting. Name fuses from the upstairs shooter's viewpoint; check their basement equivalents together.
Read and activate
Take Operator to start and enter the basement. Upstairs Scanner reads two glowing panels per side through the windows, passing Scanner between sides. Operator shoots those four controls.
Exchange roles
Bank Operator; an upstairs teammate takes it. Bank Scanner for the basement player. Kill Sentinel Servitors if terminals are blocked.
Shoot the called fuse
Basement Scanner reads the glowing indicator. Destroy only that upstairs fuse, then wait for the next call. Repeat for all six.
Reset if needed
If shielding returns, upstairs Operator releases the basement player before the purge. Repeat the panel sequence.
If the attempt breaks down
- Avoid splash against uncalled fuses; a wrong fuse wipes the team.
- A stalled transfer needs a named receiver, not a second deposit.





