
Encounter sequence
Charge and pass
Take the Chalice and approach the first lamp together. Pass it only once full to create Enlightened. The new carrier checks for a preservation node; the Enlightened player handles the lamp.
Preserve at each required node
Deposit the Chalice at the active node to unlock the next group of lamps and refresh the darkness countdown. Name an eligible player to retrieve it. Do not leave the Chalice behind.
Light, clear stacks, move
Use Enlightened to ignite a lamp. Nearby players shed Weight of Darkness; ignition refreshes Engulfed in Darkness. Move before the lamp explodes. Call pits and swinging pendulums rather than sprinting away from the group.
Hold the final plate
Use Enlightened to begin the exit bridge. Defend against Knights, Thrall and Unstoppable Ogres while it forms. Cross only once the path is ready and enter the light.
If the attempt breaks down
- Next lamps are inactive. Check for a missed preservation node before moving farther.
- Someone cannot sprint. Weight of Darkness slows movement; regroup at a safely lit lamp.
- Carrier is about to die. The next eligible player takes the full Chalice immediately.



